Sunday, March 28, 2010

Sunday, March 21, 2010

I paint too pastely...


Trying to figure things out. Colors matter, values matter more.

Sunday, March 14, 2010

workworkwork


working working working and then working some more.
This, is not work.

Thursday, February 11, 2010

QuadFecta



The first computer animation assignments of the year: a finger point, walk, head turn, and take. These were strictly animation exercises and the model and rig were provided to us. It's my first time animating a human character, or anything with arms really.... Needless to say I learned a ton on these and feel like I'm in a much better place when it comes to understanding animation. The take was the only one I had time to fully revise, and even though it was my favorite one when I did it it still looks worlds better. It's amazing how such slight changes, small relationships, and subtle emphasis make a world of difference in the visceral experience. Currently we're working on a modeling project in NURBS and then we're going to start SIT STAND, the big assignment of the semester. I'm pretty excited for this, and so is Carson.

Sunday, February 7, 2010

gold paint is fun

Here's some stuff from the past two portrait nights. I like finding a stylistic constraint/goal and working with that during those three hours. It's really nice to be able to explore these ideas over the course of multiples while at the same time being flexible and free by not being committed to a serious/legit concentration of work. For example the golden portraits were started with Scott's when I painted his beard in bronze gouache and I just kept on with it because I kept having left over paint and didn't want to waste it. I'd like to keep trying to explore different aesthetics, methods, colors, materials, and exaggerated drawing styles in particular. In the immediate future I'd like to do some stuff with soft pastels, mixed media/collage, and maybe even work with these as etchings... Gouache works pretty nicely in washes - keeps that color vibrancy up, and printmaking paper scraps are fantastic to work on, but not vellum, that stuff can not get wet; I still need to figure out what I can do with all my left over vellum.












Got some stuff from FEWS too. I'm trying to go to it just about every night for an hour as a break from work in the labs. I realized after last semester that I wasn't drawing nearly enough and was starting to lose touch with things. My observational and expressive skills have slowly shifted but I feel that my overall drawings have gotten a lot weaker as of late. I really need to pay close attention to things, get off the line again, and get back to being aware of mark making, the quality of which I've been severely neglecting...


Wednesday, January 27, 2010

this just in

The lastest: silly portraits and drawings of birds on a post it - soon to be an etching.










2010

Stuff actually from this year. Some sketches from open mic night and some portrait night watercolor sketches.










more semiOld stuff

From last semester. Some stuff from portrait night, some sketchbook (pretty much the only legit sketchbook stuff I've done...), and a couple of drawings from when I visited Crealde over winter break.






Sunday, January 17, 2010

ta2



Our last project for traditional was a collaborative dance (so play this while you're listening to some music and pretend it works), this was my section. Medium was fairly open, though pretty much everyone stuck to hand drawn. I used cut out paper that was watercolored. The pieces were also covered in contact paper, which cause a reflection issue at the beginning but really protected the small paper pieces from all that abusive handling. Since my animation required a camera move and I couldn't get a hold of one of the HD cameras to crop the image down I had to rig up a moving set with foamboard, tape, and a couple of pegbars. When finished I had a great big piece of plotter paper that I attached punched paper to for registration and could roll up on the far edges. The super pegbar (made up of three) could slide up and down and side to side in the foamboard. Probably took around 8-10 hours to animate, with a lot more time in planning things out. I don't ever want to work with a puppet consisting of parts that small.


ca1

Because my favorite part about my simple poly exercises were my title cards, I'm not going to post them. These screen shots are more fun anyways.


Well, to start things off you always need a good breakfast, or a 3d paint placement map that looks like one.


Extrude and I had our differences. Graphics cards apparently aren't too fond of me either. I couldn't imagine why.


Penguin jugs, however, look like a promising invention


as do coincidental legos. I wish legos were as coincidentally found as pennies, then at least I'd be able to build stuff.


Colors hate me.


Ripping apart geometry is fun, always.


I have lots of great ideas, like cranking up the smooth on poorly made geometry and then turning on the vert ids. It makes for a pretty great fullview adventure, I must say.


What I learned this semester: buckets are cute, in a way that parallels first generation pikachus and toddlers.