Tuesday, November 27, 2012
Saturday, November 24, 2012
Friday, November 23, 2012
Wednesday, November 21, 2012
our film, really she was just a background character who played into a couple of gags. Since she wasn't all that important and never got much screen time, not a whole lot of time and concern went into her design beyond the initial phases. Upon entering 3D though it quickly became apparent that we had some issues to resolve and decisions to make. Since Key Lime is a "flat top" pie she is very close to Quiche structurally and the structural problems were consequently solved through Quiche. Her dress however wasn't. We were stuck with the simple short hand we had used for her in prepro, but that simply wasn't translating into the world we were building, so it was back to the drawing board. These are my notes from that whole bit of trying to fix her and how to adapt a showgirl's dress from a person to a pie.
Tuesday, November 20, 2012
Monday, November 19, 2012
but you can catch it at 1:14. I did the lighting in this shot, Uri did the comp, and then I painted the milk residue and drop animation in photoshop to layer back on top and finish off the shot. Since Blue is really the only thing that moves in the shot we were able to simply layer it on instead of having to map it or anything. For consistency, the drop residue was painted in and then duplicated and erased as I animated. Also, her refraction in the mug is a total cheat, which let us get it to look the way we wanted.
Sunday, November 11, 2012
Syyn Labs on the Red Bull Kluge, a giant Rube Goldberg Machine combined with some wonderfully talented athletes (check it out, it's an awesome video!) My main role in this was creating storyboards to help communicate what was going to happen and help plan the path of the main camera capturing it all (which by the way was an ultimate arm, the sickest camera rig I've ever seen) There were lots and lots of other cameras on set too, including a small army of go pros. When I wasn't doing drawings I was helping out however I could with the machine. A lot of people worked really hard to make this all happen and it was great to be able to be a part of it. On shoot day I didn't have a fancy camera phone like these guys, but I did enough foresight to bring along my sketchbook. (:
Drew Bezanson on BMX
The Skaters, Ryan Sheckler and Joey Brezinski, were tougher to catch in action but I was able to get a couple of decent sketches of them and some of the other guys around set.
Danny MacAskill up on Fowler's green. You couldn't stop that guy, he was a true artist with a bike. He rode on just about everything around the site including Brezinski's manual path, the skate/BMX ramps, and even the forklift.
Danny & Clay, chatting on bikes.
Things that fly!
(Red Bull helicopter and a Black Phoebe who I caught darting around our corner of the air hangar.)
We did this shoot out in Irvine and had some really beautiful scenery around us. On shoot day there was a 40% chance of rain for the morning but fortunately not a drop fell. Instead we got the great combination of lots of fluffy white clouds and bright sun.
And at the end of the day when we could all finally breathe and had dinner under the light of the jennys.
Saturday, November 10, 2012
So you know how in our film we had that coin?
Well, it was one of my favorite props to work on! I came up with the basic design and painted the displacement maps for it. This is the only shot where you get a good look at it, and the only side you really see - but thanks to the internet you can now look at both sides! At the same time! Try doing that with your Susan B!
Friday, November 9, 2012
Thursday, November 8, 2012
Now that I've got my desktop back up and working, things scanned, and pictures dumped there will probably be some updates on here as I start sifting through things.