Wednesday, November 21, 2012
our film, really she was just a background character who played into a couple of gags. Since she wasn't all that important and never got much screen time, not a whole lot of time and concern went into her design beyond the initial phases. Upon entering 3D though it quickly became apparent that we had some issues to resolve and decisions to make. Since Key Lime is a "flat top" pie she is very close to Quiche structurally and the structural problems were consequently solved through Quiche. Her dress however wasn't. We were stuck with the simple short hand we had used for her in prepro, but that simply wasn't translating into the world we were building, so it was back to the drawing board. These are my notes from that whole bit of trying to fix her and how to adapt a showgirl's dress from a person to a pie.